01 / GAME STUDIO
Building worlds
you can enter.
We create and sustain independent games, while researching how information theory, geometric systems and AI NPCs can open new forms of play.
ORIGINAL IP / ABBY STAR / 2018—GAME NOTES / DEV ARCHIVE
Notes from the game studio
AI NPCs need runtime discipline, not longer prompts
Event sourcing, capability boundaries and side-effect-free replay may decide whether AI NPCs can ship before intelligence does.
When space stops being just a map
Use a few directions, points and lines to control a high-dimensional battlefield of fronts, groups and flows.
What if surprise itself caused damage?
Move proper scoring rules from the scoreboard into the physics: understanding becomes the player’s real defense.
Define the visual quantity system before generating pixel icons
The hard part of an IAP icon set is not generating seven attractive images. It is making quantity, material and value instantly legible as one system.
Abby Star: switching the project back on after five years
From auto-aim and procedural rooms to enemy pathfinding, a small release archive shows how an independent game found its direction again after a long pause.