NOTES & STORIES / 文章与研究日志
Ideas in formation.
Experience earned over time.
Written to last.
Working notes on game development, Game AI and Medicine AI, alongside product and production stories reconstructed from our early blog.
Game making & Game AI
Original games, play systems, AI NPCs and development archives.
AI NPCs need runtime discipline, not longer prompts
Event sourcing, capability boundaries and side-effect-free replay may decide whether AI NPCs can ship before intelligence does.
When space stops being just a map
Use a few directions, points and lines to control a high-dimensional battlefield of fronts, groups and flows.
What if surprise itself caused damage?
Move proper scoring rules from the scoreboard into the physics: understanding becomes the player’s real defense.
Define the visual quantity system before generating pixel icons
The hard part of an IAP icon set is not generating seven attractive images. It is making quantity, material and value instantly legible as one system.
Abby Star: switching the project back on after five years
From auto-aim and procedural rooms to enemy pathfinding, a small release archive shows how an independent game found its direction again after a long pause.
Medicine AI research
Protein structures, states, experimental supervision and research workflows.
Ask which state before asking how strongly it binds
Static structures and a single Kd can flatten the biology that matters. State, time and experimental context belong in the question.
A single structure is not the whole protein
From qFit to Dyna-1, information compressed or missing in old experiments may become a new source of supervision for protein states.
The smallest useful loop in Medicine AI
Progress is not one more model. It is closing an evidence → prediction → discriminating experiment → feedback loop.